Competence Building for Smart Growth: Challanges and Opportunities - 18th International Conference on Innovation, Riga, LATVIA

11 Sep 2013 - 13 Sep 2013

Competence Building for Smart Growth: Challanges and Opportunities - 18th International Conference on Innovation, Riga, LATVIA

11 Sep 2013 - 13 Sep 2013

18th International Conference on Innovation, Riga, LATVIA, September 11 – 13 2013
COMPETENCE BUILDING FOR SMART GROWTH: CHALLENGES AND OPPORTUNITIES

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Energy Web

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ISSN: 
2032-944X
Preamble: 
With ICT pervading everyday objects and infrastructures, the ‘Future Internet’ is envisioned to leap towards a radical transformation from how we know it today (a mere communication highway) into a vast hybrid network seamlessly integrating knowledge, people and machines as techno-social ecosystems whose behaviour transcends the boundaries of today’s engineering science. From self-reconfiguring manufacturing plants and self-stabilizing energy grids to self-deploying emergency taskforces – such ecosystems relying on a myriad of mobile devices, software agents and human users will be spontaneously deployed through eNetworks on the sole basis of local rules and peer-to-peer communication. This trend is driving a much needed radical transformation of the energy sector metamorphosed into a pervasively adaptive ecosystem of hybrid energy providers in which local microgrids of prosumers (producers and consumers) will interact with large power providers in a coopetition-driven manner. Several technologies are currently racing to production to meet this dream, from ‘smart dust’ to hybrid networks capable to control the emergence of dependable and reliable green and energy-efficient ecosystems – which we generically term the ‘energy web’ – calling for major paradigm shifts highly disruptive of the ways the energy sector functions today.
Scope: 

The EAI Endorsed Transactions on the Energy Web are positioned at the forefront of these efforts as a forum for the most forward looking frontier research undertaken by the international scientific community. We will publish original works reporting on prominent advances that challenge traditional thinking to find solutions to the ongoing energy problems spanning from blackouts to green and alternative energy.

Topics and Editorial Board Members in Charge

  • User-centric and user-aware smart grids in the ‘energy web’ ecosystem (New ICT networks supporting active power distribution networks that link power sources with consumer demands, allowing both to decide how best to operate in real time) – Dr Geert Deconinck and Dr. Marija Ilic
  • Microgrid-enabling technologies and renewable energy – Dr. Joel Kubby
  • Green IT (A) power savvy technologies and alternative energy sources to meet the challenge of climate change – Dr. Richard Somerville and (B) IT-enabled social transformations targeting energy efficiency and carbon emissions cuts – Dr. Bill St Arnaud
  • IT-power interdependent Grid (design for resilience of the eNetworked self-healing reconfigurable grid) – Dr. Roberto Setola and Jose Marti
  • Liberalized energy markets – Valeriy Vyatkin

Editor-in-Chief

Professor Mihaela Ulieru holds the NSERC (Natural Science and Engineering Research Council – funded) Canada Research Chair in Adaptive Information Infrastructures for the eSociety in the Faculty of Computer Science at the University of New Brunswick since 2005 when she also established (with Canada Foundation for Innovation funding) and leads the Adaptive Risk Management Laboratory (ARM Lab) researching Complex Networks as Control Paradigm for Complex Systems.

Ubiquitous Environments

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ISSN: 
2032-9377
Scope: 

This journal will provide a venue for publishing the latest research and developments in the area of ubiquitous environments. Marc Weiser’s original vision of an ubiquitous computing environment may not be fully realized yet. However, several significant strides have been made in the past decade in bringing us closer to realizing this vision.

The journal will deal with contributions in the topics:

  •  Internet of Things; Wireless Sensor Networks;
  •  Machine-to-Machine (M2M) Communications;
  •  Device-to-device (D2D) communications
  •  Mobile Cloud Computing;
  •  Physical Analytics;
  •  Context-Aware Pervasive Computing;
  •  Home Networking; Vehicular Networking;
  •  Operating Systems and Programming Environments for Smart Mobile Devices;
  •  Embedded Systems and Networking Support for Ubiquitous Environments;
  •  Middleware, Security and Privacy Support for Ubiquitous Environments;
  •  Ubiquitous Environments Applications;
  •  Pervasive and Mobile HealthCare based on ICT;

The journal in particular welcomes contributions that deal with the various aspects of computing and communications that help achieve this goal. These include Ubiquitous Environments Infrastructure Design and Implementation, Operating Systems and Programming Environments for Smart Mobile Devices, Embedded Systems and Networking Support for Ubiquitous Environments, Middleware, Security and Privacy Support for Ubiquitous Environments, and Hardware/Software Co-design principles. Papers that describe innovative applications and test-beds that demonstrate the utility of ubiquitous environments, and tools that enable development of novel applications are also welcome.

Editor-in-Chief

Dr. Krishna M. Sivalingam is a Fellow of IEEE, Professor in the Department of CSE, IIT Madras, Chennai, INDIA. Previously, he has held faculty positions in the Department of CSEE at University of Maryland, Baltimore County, USA from 2002 until 2007; the School of EECS at Washington State University, Pullman from 1997 until 2002; and the University of North Carolina Greensboro from 1994 until 1997. He received his Ph.D. and M.S. degrees in Computer Science from State University of New York at Buffalo in 1994 and 1990 respectively; and his B.E.

Security and Safety

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ISSN: 
2032-9393
Scope: 

Growing threats and increasingly also failures due to complexity may compromise the security and resilience of network and service infrastructures. Applications and services require security of data handling and we need new security architectures and scalable and interoperable security policies for this. There is a need to guarantee end-to-end security in data communications and storage, including identity management and authentication. Moreover, we need technology to enable network security monitoring and tracing and to assess the trustworthiness of infrastructures and services. It must ensure the protection of personal data and privacy and to properly assign liability and risks, together with the appropriate governance models needed to do so. Furthermore this is applied to the settings of Public Safety in general.

Editor-in-Chief

Peng Liu, born 1970, received his B.S. and M.S. degrees from the University of Science and Technology of China, and his Ph.D. degree from George Mason University in 1999.  Dr.

Scalable Information Systems

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ISSN: 
2032-9407
Scope: 

As the data volumes continue to increase and the ways of information dispersion across the globe continue to diversify, new scalable methods and structures are needed for efficiently processing those distributed and autonomous data. Grid computing, P2P technology, distributed information retrieval technology, and networking technology all must be merged to address the scalability concern.

The scope of the journal includes:

  • Scalable distributed information systems
  • Scalable grid information systems
  • Parallel information processing and systems
  • Web information searching and retrieval
  • Data mining
  • Content delivery networks (CDN)
  • VLDB
  • P2P systems
  • Scalable mobile and wireless database systems
  • Large scale sensor network systems
  • Index compression methods
  • Architectures for scalability
  • Scalable information system applications
  • Evaluation metrics for scalability
  • Information security

Editor-in-Chief

Dr. Xiaohua Jia received his BSc (1984) and MEng (1987) from the Univ. of Science and Technology of China, and DSc (1991) in Information Science from Univ. of Tokyo, Japan. He is currently a Chair Professor with Dept. of Computer Science at City Univ of Hong Kong. Prof. Jia has authored over 200 research papers in the area of distributed systems, computer networks, and information systems. He is an editor of IEEE Trans. on Parallel and Distributed Systems, Wireless Networks, Journal of World Wide Web, Journal of Combinatorial Optimization, etc.

Mobile Communications and Applications

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ISSN: 
2032-9504
Scope: 

EAI Endorsed Transactions on Mobile Communications and Applications is a scholarly archival journal that is committed to the timely publication of high-quality original research papers on all aspects of mobile communications theories, technologies, systems, and applications. All submissions will go through a rigorous peer-review process, and be reviewed by expert referees and evaluated by the editorial board.

Areas of interests include but are not limited to:

  • Mobile cellular networks
  • Mobile ad hoc networks
  • Mobile Internet
  • WiMAX networks
  • Vehicular networks
  • Wireless sensor networks
  • Satellite communications systems
  • Mobile system and network architectures
  • Network control and management
  • Mobility management
  • Modulation and coding techniques
  • Quality of service
  • Reliability and fault tolerance
  • Security and privacy
  • Mobile applications and services
  • Performance modelling and analysis

Editor-in-Chief

Dr. Jun Zheng is a Full Professor with the School of Information Science and Engineering, Southeast University (SEU), Nanjing, China. He received his Ph.D. degree in Electrical and Electronic Engineering from The University of Hong Kong, Hong Kong, China. Before joining SEU, he was with the School of Information Technology and Engineering, University of Ottawa, Ottawa, Canada.

Future Intelligent Educational Environments

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ISSN: 
2409-0034
Scope: 

As the world moves steadily to become a knowledge-based economy, education and learning have never been more important. Technology is playing an increasingly crucial role in the delivery of education, which in turn is driving research into finding ever better technological solutions. Each wave of technological advance has opened new opportunities for teachers and students. First the arrival of personal computers popularized computer aided learning, next the internet introduced eLearning; now the age of intelligent environments is bringing such pedagogical advances as smart classrooms, intelligent campuses, immersive reality, affective learning, mobile learning, intelligent learning clouds and personalised intelligent avatar-like tutors to revolutionize current learning practices, and to challenge the traditional notion of a university or school. Intelligent Environments have been heralded as a technology to radically transform our society, and the nature of teaching and learning. There is an urgent need for a journal that acts as a focus for researchers and practitioners to pool knowledge together and to advance the science and art of teaching, learning, and pedagogical practice, making it more efficient, cost-effective, and fun.

To achieve the above outcomes, this Journal (TOFIEE) will focus on showcasing new technologies that can help to make a difference to teaching and learning experiences, by enriching the learning process and the teaching infrastructure. Central to our forum will be enriched physical and environments such as smart classrooms, virtual / mixed reality environments, intelligent learning clouds or mobile and augmented reality systems that can interact with students and teachers at a pedagogical level, so as to bring true innovations to education. We will also include the systems that support the learning of practical skills, such as those typified by science and engineering laboratories that are critical to students following technology courses. The journal will also include consideration of the wider campus infrastructure which can also impact the cost and effectiveness of education. Examples include smart signage that can guide people around a campus or smart applications for timetabling or managing the environment of the teaching facilities. Education is increasingly global and multicultural in nature and thus, the cultural dimension is a topic we would seek to include.
This Journal will serve as a forum for researchers and practitioners to discuss the latest intelligent technologies that can support the development of new educational technologies and environments around the world. Given the multi-disciplinary nature of the areas involved, the journal aims to promote participation from several different communities covering a variety of topics: pedagogical strategies, technical (infrastructure), social-cultural influences; interaction, inclusion, and socialization in intelligent educational environments and systems, etc.

The journal will aim to attract reports on research and development related to a number of areas, including:

  • Smart classrooms;
  • Intelligent campus;
  • Virtual & Mixed Reality Learning Environments;
  • Digitally Enhanced Teaching Laboratories;
  • Technologically supported Pedagogy;
  • Affective Learning;
  • AI Tutoring Systems;
  • Learning clouds;
  • Mobile Learning;
  • Instructional design methods, models and Tools;
  • Smart global and multi-cultural learning environments;
  • Curriculum Development for Intelligent Education systems;
  • Evaluation of intelligent learning environments;
  • Intelligent learning system (cloud ,mobile)

Editor-in-Chief

Victor Callaghan is Professor of Computer Science, leader of the Intelligent Environments Group (IEG) and a director of the interdisciplinary Digital Lifestyles Centre (DLC) at Essex University. He established and directed mobile robotics research at Essex before founding the intelligent environments group (IEG). Both areas now host world-class teams and facilities.

e-Learning

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ISSN: 
2032-9253
Scope: 

Education is one domain that has accompanied civilization throughout the centuries, adapting its tools to fulfill the expectations of students and the needs of teachers. Such tools can be as obvious and traditional as pencils and notebooks, or as complex and innovative as websites or multi-user virtual environments. Typical in-person learning environments, such as classrooms and meeting rooms, are at times not the best solution to enable and maximize a student’s ability to learn. Although they do fulfill their purpose of giving students the opportunity to understanding course material and of reaching their instructors, they sometimes can create barriers that cannot be easily overcome.

Web-based instruction and multi-user virtual environments allow more freedom in terms of time restraints and the physical limitations innate to typical lectures and classroom settings. Through these innovative mediums we can explore concepts while being a part of a learning community through socialization and collaboration online. Many universities, public institutions and private businesses are projecting themselves on the Internet and in virtual worlds to reach the customer at any time, giving them the notion of a virtual presence that cannot be delivered through a simple website. This observation sparks the idea that is at the very foundation of this publication with a focus on e-learning and e-education.

This journal’s aim is to become a central repository of information about the utilization of on-line education through web-based instruction and multi-user virtual environments. With this journal we wish to create a one-stop resource to teachers, researchers and practitioners who wish to access information of high quality and broad coverage. Topics to be discussed in this journal focus on (but not limited to) the following concepts:

  • Accessibility and usability of web-based instruction in the classroom  
  • Assessment
  • Best Practices  
  • Collaborative learning and social networks
  • e-Learning workflow  
  • Educational/learning repositories  
  • Mobile learning  
  • Security and privacy in education and e-learning systems  
  • Social and organizational perspectives  
  • Standards and infrastructures  
  • Student engagement  
  • Teaching/Educational Models and Frameworks  
  • Virtual Learning Environments

Editors-in-Chief

Giovanni Vincenti joined the University of Baltimore in 2013 as  Assistant Professor. Before this position he spent several years at  Towson University as Lecturer and recently as Associate Director of the  Master's Program in Applied Information Technology. The primary focus of  his research revolves around e-learning solutions for programming  language education, creating material that students can utilize to learn  and review key concepts in Java, Visual Basic, C++ and Python.

Ambient Systems

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ISSN: 
2032-927X
Scope: 

The design of Ambient Systems is a cross disciplinary endeavour aimed at supporting and augmenting people’s activities in everyday life, by embedding computational intelligence in the distributed network of devices available in their living environment. While technology needs to become more and more invisible to provide smart support, novel forms of user experience and multimodal interaction need to be devised to enable fluid, intuitive and appealing transitions between the physical and digital world.

This journal seeks contributions from leading experts and visionary thinkers in industry and research, about the principles, interaction paradigms, methods and applications that best can drive the future design of Ambient Systems and their human-centred, situated interfaces.

Relevant topics covered by this journal concern:

  • Methods and tools for the development of Pervasive Environmental infrastructure
  • Design of highly immersive contents for Ambient Media
  • Trustful mechanisms for context awareness, social sensing and inference
  • AIterative design and evaluation studies of multimodal interfaces
  • Adaptive and personalized solutions for ambient intelligence
  • Embodied agents and affective interfaces
  • Personal, social, safety and ethical issues raised by Ambient system applications, such as Domotics, Ambient Assisted Living, Pervasive Edutainment Environments

Editors-in-Chief

Silvia Gabrielli is a senior researcher in the Ubiquitous Interaction group at the CREATE-NET Research Consortium, Trento (Italy), which she joined in 2010. Since 2008 she is also adjunct Professor of Human-Computer Interaction at the University of Trento (Faculty of Cognitive Sciences) within the Interfaces and Communication Technologies BSc Program.

Serious Games

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ISSN: 
2034-8800
Scope: 

Games are structured contexts where players have clear objectives, with victory as the end goal. In a game, players must solve problems, overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games are highly interactive products that keep the player in a state of focused motivation, or “flow” as defined by Csikszentmihalyi. The player is always on the edge of his/her abilities, with the permanent feeling that he/she is about to reach the goal, about to go to the next level. This motivates the player to try, to give his/her best and to evolve.

 

Serious Games are not designed for the sole purpose of entertainment but rather for training, educational, marketing or awareness raising objectives. These games are designed to create a skill development environment for the player while retaining the same focused motivation context of “fun” games. The player must perform tasks, analyze processes and draw conclusions in order to increase his/her productivity and knowledge following the game’s positive and negative feedback, sometimes after risks or events that, in real life, would be harmful or even fatal. Serious Games are used in numerous areas like engineering, health, education, defense, military, emergency management, and scientific exploration, among many others.

 

Although it is a growing research subject, the use of Serious Games is still limited. This has mainly to do with social concerns and stereotypes about games. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support, and the lack of a solid theoretical background for its use. A dedicated journal can help in demonstrating the validity of this methodology. The EAI Endorsed Transactions on Serious Games is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in this field. Topics to be addressed by the journal include but are not limited to:

  • Serious games applications
  • Games for marketing and advergames
  • Games for training and skill development
  • Games for research
  • Games for social awareness
  • Games for business, banking and finance
  • Games for community engagement
  • Games for healthcare and wellness
  • Games for human resource training and development
  • Games for patient rehabilitation and physiotherapy
  • Games for senior citizens
  • Serious games technology
  • Virtual and augmented reality
  • New interaction devices, toys and playthings
  • Simulations
  • 3D rendering technologies
  • Games development for mobile devices
  • Game engines and development tools
  • Location-based games
  • Artificial intelligence
  • Serious games analytics
  • Assessment and evaluation of serious games
  • Serious game design and storyboarding
  • User experience design
  • Serious gamer psychology
  • Serious game gender and age issues
  • Social and collaborative serious games
  • Security and confidentiality in serious games
  • Case studies in serious games
  • Classification, categorization of types of serious games
  • Serious game research

The EAI Endorsed Transactions on Serious Games is indexed in Crossref and DBLP and and was submitted for indexing by Scopus, Elsevier EI, Thompson Scientific Web of Science, Microsoft Academic Search and Google Scholar

Editor-in-Chief

Carlos Vaz de Carvalho has a Ph.D. in Information Systems and Technology by the School of Engineering of the University of Minho (2001). He has been a Professor for the last 24 years in the Computer Engineering Department of Instituto Superior de Engenharia do Porto (ISEP), the School of Engineering of the Porto Polytechnic. He was responsible for several disciplines in the fields of Algorithms, Programming and Multimedia and responsible for introducing innovative online components and methodologies (e-learning/b-learning) in these disciplines.

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