Creative Technologies

Submit an article to EAI Endorsed Transactions on Creative Technologies

Submissions templates:

Submit your article via e-Scripts

Submission instructions: 

• No fees for the authors and open access to all papers

• Very short review time using e-Scripts

• A PDF file containing additional links to videos, web pages or social networks can be uploaded with the paper (strongly encouraged).

• Two paper types:

    o Short papers: typically 5 (+/- 2) pages (brave new ideas, artistic installations with technological content, technical creative demonstrators).

    o Full papers: typically 9 (+/- 4) pages (tutorials and survey papers, whole industrial systems, creative installations and frameworks).


Publication ethics and malpractice statement


Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).

Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever.
EAI Transactions on Creative Technologies aims at creating a forge between computational arts, creative industries and applied science(s). The Journal seeks for high-level contributions addressing several of those aspects with a special focus on at least one of them:

Creative Industries - the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:

  • Creative content providers: TV & radio (broadcast, linked media), fashion (RFID and sensors, energy recycling), music & movies, books (digitization, sonification), museums (creative/artistic installations for tourism or cultural heritage) and media archives, etc.
  • Creative services providers: Advertising (user-centered web and ads optimization), design (communication devices for creative environments), architecture (places that adapt to people, creativity from domotics), new media and transmedia, etc.
  • Creative experience providers: Movies and music experience, game-based installations and playable media (participative creation, DJs and VJs creative tools), interactive social and urban spaces, etc.

Scientific topics - the paper can focus on scientific tools for creative industries on topics such as:

  • Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.
  • Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, human-computer interaction, user interface design,  serious game etc.
  • Creative experiences: Affective content analysis and synthesis, immersive technologies, special effects, augmented reality, expressivity and emotion detection and processing, user experiences, etc.

Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.


Matei Mancas, University of Mons, Belgium

Matei MANCAS has an Audiovisual Systems and Networks engineering degree (Ir.) from ESIGETEL Engineering School, France, and a MSc. degree in Information Processing from the University of Paris XI (Orsay). He holds a PhD in applied sciences from the Engineering Faculty of Mons (FPMs), Belgium since 2007. He made several research visits abroad as in La Sapienza University in Rome, Italy and IRISA-INRIA in Rennes, France.

He is now a senior researcher and project leader at the Numediart Institute of the University of Mons, the institute of new media arts technologies where he acquired several years of experience with different projects involving together engineers, artists and people from creative industries. Matei is the organizer of several meetings of EU IP and COST projects and TPC and PC member of several conferences. He is also a member of the Management and Steering Committee of a COST Action and he is a representative of the researchers in the Board of Directors of the University of Mons.
Matei’s research is about Smart Rooms and more precisely the analysis and modeling of human attention with applications to creative industries like TV, web and advertising.

Editorial Board

Thierry Dutoit, University of Mons, Belgium
Albert Ali Salah, Bogazici University, Turkey
Pieter Jan Maes, McGill University, Canada
Christophe d'Alessandro, LIMSI-CNRS, France
Christian Jacquemin, LIMSI-CNRS, France
Anton Nijholt, University of Twente, Netherlands
Antonio Camurri, University of Genoa, Italy
Gualtiero Volpe, University of Genoa, Italy
David Geerts, iMinds - University of Leuven (KU Leuven), Belgium
Jun Hu, Eindhoven University of Technology, Netherlands
Christophe Hurter, ENAC, French Civil Aviation University, Toulouse France
Radu-Daniel Vatavu, University of Suceava, Romania
Robin Bargar, Columbia College Chicago, USA
Insook Choi, Columbia College Chicago, USA
Anthony Brooks, SensoramaLab, Aalborg University Esbjerg, Denmark
Antonio Camurri, DIST-University of Genova, Italy
Andy Connor, Auckland University of Technology, New Zealand
Vincent Courboulay, University of La Rochelle, France
Yves Rybarczyk, University Nova of Lisbon, Portugal
Tiago Cardoso, University Nova of Lisbon, Portugal
Lau Bee Theng, Swinburne University of Technology Sarawak Campus, Malaysia 
Tracy Harwood, De Montfort University, Leicester, United Kingdom


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