Serious games in sustainable urban development – Part 1
Concepts of sustainable urban development, “smart city” and civic engagement are becoming more
Concepts of sustainable urban development, “smart city” and civic engagement are becoming more
Dynamic Game Balancing (DGB) is the process of real-time adjustment of game parameters
With the massification of smartphones and improvements in the location-awareness of these devices,
STEM is an acronym used to represent the educational areas of Science, Technology,
Serious games for health are games that have a “serious” purpose pertaining to
The Serious Games (SG) industry produces games for niche target markets and specific
Evaluation is the systematic and objective assessment of an ongoing or completed activity
Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered
A game is a goal-directed and competitive activity conducted within a framework of