Location-based Games
With the massification of smartphones and improvements in the location-awareness of these devices,
With the massification of smartphones and improvements in the location-awareness of these devices,
STEM is an acronym used to represent the educational areas of Science, Technology,
SGames 2015 is almost here! The 5th International Conference on Serious Games, Interaction
Serious games for health are games that have a “serious” purpose pertaining to
The Serious Games (SG) industry produces games for niche target markets and specific
Evaluation is the systematic and objective assessment of an ongoing or completed activity
Modern, efficient approaches to learning are student-centred, motivational, problem-based, directed to higher ordered
Currently a Professor of Multimedia and Learning Technologies in the Computer Engineering Department
A game is a goal-directed and competitive activity conducted within a framework of